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This game features in-game tutorial tips, and is intended to be playable without further instruction. However, if you feel stuck, please read the Playtest Instructions PDF included in zip folder or see below for more information about how the game works.


Controls - Gamepad - Recommended

Left stick: Move

Right Trigger Press: Show Lightball trajectory

Right Trigger Release: Throw the Lightball

Right Stick: Aim your Lightball throw

Left Trigger: Recall Lightball to your position

Right Bumper: Change Lightball color

Left Bumper: Change Lightball color

Button South (A): Jump

Button West (X): Ping Ability

Button East (B): Burst Block Ability

Back Button (Button opposite start): Reset Current Puzzle

Start: Bring up menu

Controls - Keyboard - Not Recommended

WASD: Move

Left Mouse Press: Show Lightball trajectory

Left Mouse Release: Throw the Lightball

Mouse Position: Aim your Lightball throw

Right Mouse Press: Recall Lightball to your position

E: Change Lightball color

Q: Change Lightball color

Space: Jump

R: Reset Current Puzzle

Z: Use Ping Ability

Left Shift: Use Burst Block Ability Left Tab: Recall currently selected Lightball to you

Escape: Bring up menu

Note that if you switch to the keyboard in the middle of a game, you may need to reboot the game to get access to all keyboard controls.


Lightballs

You start the game with 1 of each color Lightball: white, blue, and red. Each Lightball illuminates the corresponding color platform. For example, throwing a red Lightball will illuminate any red platforms that are within its range. Throwing a blue Lightball will illuminate any blue platforms. Note that if you throw a Lightball that’s not within range of the correct color platform, it will not illuminate it. Conversely, a Lightball does not need to be touching a platform to illuminate it. Each time you complete a puzzle, you will fully replenish all Lightballs. You can also recall your current Lightball back to you. 

Platforms

Some platforms will always be usable, while others will need to be illuminated by their corresponding colored Lightball in order to be used. This means that if you know a red platform is in a certain location, you will still need to throw a red Lightball in its direction before it can be used. Jumping into the darkness will not work. Some platforms will always be slightly illuminated and usable, which we consider to be the “default platforms”. Once you throw a Lightball at a platform it will become charged and hold a certain amount of light over time. If the Lightball drifts out of range or is destroyed by a spike, the platform will slowly begin to lose its charge, becoming less bright and eventually unusable until it is illuminated once again.

Jumping

Lightly tapping the jump button will allow you to do a small jump while a longer hold will make for a bigger jump. Your jump is also affected by your momentum. When you’re running at full speed, your character will glow indicating that you can perform a max momentum jump. If you notice a particle effect when you jump, that means you’ve correctly performed a max momentum jump.

Spikes

Hitting a spike will instantly reset the puzzle. If a Lightball hits a spike, it will become unusable for a couple seconds until it eventually returns to you. Some spikes are always on screen, while some spikes will only be illuminated by certain Lightballs.

Booster

Boosters can be charged by throwing a white Lightball nearby. The brighter they glow, the more charged they are. A more fully charged booster means a further launch. They will not lose their charge after being used.

Charge Coils

When the charge coils are fully illuminated they will either turn on some object in the puzzle or turn off some object in the puzzle depending on the color of the charge coil. Blue charge coils turn on various objects while red charge coils turn things off.

Lasers

Red lasers are harmful while blue lasers can be walked on safely.

Bonus Orbs

There are small bonus orbs floating throughout some levels. These provide no real gameplay boons but offer an additional challenge to those who seek them out. To collect them, you first need to touch the orb. When that happens, it will begin to follow you. Safely make it to the end of the puzzle to receive a point for the bonus orb.

Tutorial Consoles

There are consoles located around the map that offer tips and tutorials when you approach them.

Puzzle Selector

Press Start or Escape to bring up a menu when you can select individual puzzles for replayability. NOTE: This feature will likely not be in the final version of the game and is available for ease of playtesting.

Ping

The “Ping” ability is one of your first unlocked abilities. Using this ability will show you the approximate location of hidden platforms along with their corresponding color. Note that moving platforms will only show their current location, so pinging multiple times to understand a platform’s trajectory is your best bet.

Burst Block

The “Burst Block” ability is your second unlocked ability. This allows you to create a temporary platform in mid-air. Note that even though this platform appears to be a white platform, it will permanently disappear once it fades out and it will not be able to stay illuminated via a White Lightball.


Published 3 days ago
StatusPrototype
AuthorSupermuttGames
GenrePlatformer

Download

Download
Lumenaut_ZeroPointOne_Playtest.zip 53 MB

Install instructions

Please download the zip file. When you unzip the folder, you should see an .exe. Double click that to start the game.